I'm too young to die: The ultimate guide to First-Person Shooters 1992-2002
Dive into the golden age of first-person shooters with this stunning 424-page hardcover guide from Bitmap Books.
- Covers over 180 FPS games from 1992-2002, including DOOM, Quake, Half-Life, and GoldenEye 007
- Features exclusive interviews with industry legends like John Romero, Warren Spector, and Ken Levine
- Packed with hundreds of screenshots, in-depth research, and forgotten gaming gems
- Premium hardcover with dust jacket, spot varnish, and sewn binding for durability
- Includes a foreword by first-person shooter legend John Romero
- Perfect for retro gaming enthusiasts and FPS history buffs
Relive the explosive birth of the FPS genre with the definitive hardcover guide
Bitmap Books presents I'm Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002, a comprehensive celebration of the genre that revolutionized gaming. This beautifully crafted 424-page hardcover takes you on an unforgettable journey through the early, experimental years of first-person shooters, covering more than 180 games that transported players to alien worlds, alternate universes, and the shores of Hell itself.
From DOOM to Deus Ex: The classics and the curiosities
Whether you're reliving genre-defining behemoths like DOOM, Quake, Half-Life, Deus Ex, GoldenEye 007, and Halo, or discovering obscure oddities and hidden gems like Dust, Wrath of Earth, and Azrael's Tear, this book covers it all. You'll find in-depth coverage of multiplayer-only titans such as Starsiege: Tribes, Unreal Tournament, and Quake III, along with groundbreaking mods like Counter-Strike and Team Fortress. Even forgotten experimental games like ZPC, Trespasser, and Codename Eagle get their moment in the spotlight.
Exclusive insights from industry legends
With a foreword by first-person shooter legend John Romero, I'm Too Young To Die features exclusive interviews with the visionaries who shaped the genre. You'll hear from David Doak (GoldenEye 007, TimeSplitters), Scott Miller (Apogee, 3D Realms), Randy Pitchford (Gearbox Software), Warren Spector, Ken Levine, Ken Silverman, Karl Deckard, and many more industry icons who share their stories and insights.
Premium quality for your gaming library
This isn't just a book—it's a collector's piece. The 210mm × 297mm hardcover features edge-to-edge high-quality lithographic printing with special Pantone ink throughout. The sewn binding ensures enduring quality and allows the book to lay flat for ideal double-page viewing. The spot-varnished cover and dust jacket highlight key elements against a matte background, while a bookmark ribbon helps you navigate through gaming history. Each copy comes shrink-wrapped to protect your investment.
More than just a game guide
I'm Too Young To Die begins in 1969 with the precursors to first-person shooters, charting the genre's inception through maze games, roleplaying adventures, early 3D experiments, and light gun shooters—all leading to 1992's watershed moments with Wolfenstein 3D and Ultima Underworld. The book explores what gives FPS games their power to enthrall, their influence over 3D graphics and online gaming, and even covers unreleased titles that never made it to market. Hundreds of screenshots illustrate the evolution of graphics, gameplay, and design philosophy across this transformative decade.
BM-TOOYOUNG
9781838019174
9781838019174
- Book Type
- Hardcover
- Binding Type
- Hardcover
- Author
- Bitmap Books
EU responsible person
CBL Distribution
1229 Stratford Road
Cambrai Court
B28 9AA
Birmingham
Vereinigtes Königreich
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