List of products by brand Bitmap Books

Commodore 64: A Visual Commpendium (2nd Edition)
Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
A Guide To Japanese Role-Playing Games
From Dragon Quest to Final Fantasy, from Megami Tensei to Pokémon, A Guide to Japanese Role-Playing Games explores the expansive history of Japanese role-playing games, beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.
The Games That Weren't
There are many games that have never seen the light of day - this book shows them, on over 600 pages.
Atari 2600/7800 - A visual compendium
Spread over more than 500 pages, the VCS2600/7800 Compendium takes a look at the history of one of the most important early video game consoles ever
The SNES Pixel Book (English Version)
Created in collaboration with German publisher, Elektrospieler, this lavish, 272-page volume celebrates the golden age of 16-bit gaming on Nintendo’s ultra-popular home console.
ZX Spectrum: A Visual Compendium
Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
Commodore Amiga: A Visual Commpendium
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Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
A Gremlin in the Works
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
NEOGEO: a visual history
For a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. 
SNES/Super Famicom: A Visual Compendium
It would be a massive understatement to say that the Super Nintendo had a formidable act to follow when it arrived at the dawn of the 1990s.
Super Famicom: The Box Art Collection
It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.
NES/Famicom: A Visual Compendium
With its cutting edge graphics and extensive catalogue of iconic games, the NES/Famicom played a huge part in the history of videogaming.