The SVS Control Module is the mandatory base module for every Scalable Video Switch (SVS) build – nothing works without it. It handles all the switching logic and turns your SVS into a fully modular analog video switch for retro gaming.
- Up to 32 inputs (expandable to 248 with Expansion Modules) & 6 outputs
- IR receiver & 3.5mm IR blaster port for automatic scaler control
- SD card slot for configuration & IR codes
- USB-C for power, firmware updates & serial communication
The brain of your SVS – nothing works without this module
Anyone building a Scalable Video Switch (SVS) cannot do without the Control Module: it is the mandatory base module for every SVS build. Without it, no functional switch is possible – no matter how many input or output modules you own. The Control Module handles all switching logic and coordinates every connected input and output module.
What does the Control Module do?
Extensive input & output capacity
The Control Module supports up to 32 inputs in its base configuration – and is expandable to 248 inputs with the upcoming Expansion Modules. Add up to 6 outputs in any combination of SCART, Component, VGA and Composite/S-Video. Build the switch that fits your exact setup.
Auto-switching via sync detection
The SVS automatically detects which console is powered on and switches to the correct input without any manual interaction. Just turn on your console and the switch does the rest.
IR receiver & IR blaster for automatic scaler control
The Control Module features a built-in infrared receiver for recording IR codes and manual switching via the optional IR remote accessory. The 3.5mm IR blaster port plays back recorded IR codes – allowing the SVS to automatically load the correct profile on your scaler on a per-input basis, with direct integration for the RetroTink 4K. Other scalers like the RetroTink 5x, OSSC and OSSC Pro are also supported via IR blaster.
SD card, USB-C & manual button
The SD card slot stores IR codes and configuration settings for easy editing. USB-C handles power delivery (min. 5V / 1.5A recommended), firmware updates and serial communication with your PC. A manual button on the front allows direct input switching, and a status LED provides feedback during IR programming.
A note on signal quality
At very high resolutions (1080p, 720p), a slight low-pass filter effect can accumulate across multiple stacked modules. For classic retro resolutions like 240p and 480i, this is a complete non-issue – even at the maximum number of modules. 480p is only marginally affected. If you have 1080p sources, simply place those modules close to the Control Module and you're good to go.
Technical Overview
| Max. inputs (base) | 32 |
| Max. inputs (with expansion) | 248 |
| Max. outputs | 6 |
| Supported video formats | SCART (RGBS), Component (YPbPr), VGA (RGBHV), Composite, S-Video |
| IR receiver | Yes (NEC IR protocol) |
| IR blaster | 3.5mm port |
| Storage | SD card (IR codes & configuration) |
| Connection / power | USB-C, 5V / min. 1.5A |
| Toslink (audio) | Optional via Toslink upgrade module |
| Scaler integration | RetroTink 4K (direct), RetroTink 5x, OSSC, OSSC Pro (via IR) |
Note: A functional SVS build requires: 1× Control Module, at least 1× Input Module and at least 1× Output Module.
- Module Type
- Base
Manufacturer
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