FightBox R10 Pro – Arcade Stick with Trackball & Spinner
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FightBox R10 Pro – Arcade Stick with Trackball & Spinner
FightBox Arcadestick R10 Pro with Trackball + Spinner (PC/PS3/PS4/NSW/NSW2)
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FightBox Arcadestick R10 Pro with Trackball + Spinner (PC/PS3/PS4/NSW/NSW2)

The FightBox R10 Pro is the ultimate retro arcade controller combining a trackball, spinner and genuine Sanwa joystick – all packed into a solid metal housing. A dream machine for fighting game fans, retro shooter lovers and pinball enthusiasts.

  • Sanwa JLF-TP-8YT joystick – the real arcade standard
  • 3" LED trackball for Centipede, golf, bowling & more
  • Aluminium spinner for Tempest and similar classics
  • Vewlix button layout with 6 main buttons + 2 pinball side buttons
  • Compatible with PC, PS3, PS4, Switch 1 & Switch 2 (Trackball and Spinner only work on PC!)

€179.00 Tax included (17%)

Out-of-Stock
Sold items

This item has been sold

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The FightBox R10 Pro – Trackball, Spinner and Sanwa Stick in One

Want it all? You've come to the right place. The R10 Pro combines three things you'd normally only find inside real arcade cabinets: a genuine Sanwa JLF-TP-8YT joystick, a 3" LED trackball and an aluminium spinner – all in one solid metal housing. This isn't a toy, it's arcade hardware taken seriously.

Joystick & Buttons

The stick is a Sanwa JLF-TP-8YT – the same one found in real arcade cabs. Precise, responsive, durable. The buttons are Baolian brand: Sanwa-like in feel, but honestly a bit stiffer with a longer travel distance. If you're after that classic Sanwa click, the buttons can be swapped out yourself – doable, but requires a bit of fiddling. The layout follows the proven Vewlix standard with 6 main buttons on the panel. Add to that 2 side buttons perfectly placed for pinball flipper actions or other special functions, plus coin-insert and start buttons for the full arcade experience.

Trackball – 3" LED, Glowing and Precise

The built-in 3-inch LED trackball is the heart of the R10 Pro. Centipede, Marble Madness, arcade golf or bowling – everything plays the way it should. One heads-up: when playing spinner games, be mindful not to accidentally rest your wrist on the trackball – it can cause unwanted inputs. If needed, the trackball can be disabled in your system settings. Important: Trackball and spinner only work on PC (as HID input devices). The joystick itself runs on PC, PS3, PS4, Switch 1 and Switch 2.

Spinner – Aluminium Knob with Tempest DNA

The aluminium alloy spinner has a satisfying, tactile rotational feel and adjustable height. It's powered by the Arduino Pro Micro, delivering reliable performance and fast response times. Tempest, Arkanoid, Breakout – these are its games. And it delivers.

Housing & Build Quality

The housing is metal, the panel is acrylic (transparent, looks sleek). Weighing in at around 2.2 kg with 4 rubber feet on the bottom, the R10 Pro stays put even during intense spinner sessions. A wrist slope keeps things comfortable during longer gaming sessions. The USB cable (approx. 3 m) connects via a centrally located port at the rear – clean and practical.

Latency & Firmware

Under the hood runs a FightBox RP2040 Advanced Breakout Board combined with a Zero Delay Arcade Joystick Controller Board, based on the Raspberry Pi Pico and running GP2040-CE firmware. Input latency is under 1 ms over USB – imperceptible in practice and fully competitive-grade.

Compatibility at a Glance

Joystick: PC, PS3, PS4, Nintendo Switch 1 & Switch 2
Trackball & Spinner: PC only (HID input device)

Package Contents

1x FightBox R10-PRO Arcade Fight Stick with Trackball & Spinner

FightBox
FBOX-R10Pro
4260416656956
System
Linux PC
Nintendo Switch
Nintendo Switch 2
PlayStation 3
PlayStation 4
Windows PC
Controller type
Joystick
Spinner
Trackball
Device weight (g)
2500
Controller connector
USB
Connection type
Wired
Number of analog sticks
0
Input modes (USB)
DInput
Switch mode
XInput
Input mode switching
USB (GP2040-CE): boot holding B1 for Switch, B2 for XInput, B3 for PS3/DirectInput. Default boot buttons can be changed in the web configurator. Trackball/spinner are separate PC mouse inputs.
DRAGONBOX KNOW-HOW

Practical answers about compatibility, features and how things work.

What input modes are available: XInput, DInput, Switch and PlayStation?

XInput is the best choice for most PC gamers. This widely supported input mode follows the Xbox controller layout and is recognized directly by many modern Windows games. For most users, that is all they need. However, XInput support does not automatically mean a controller works on a real Xbox console.

DInput (DirectInput) is the older Windows standard. Some older PC games, such as Crimson Skies or Need for Speed: Underground 2, support DirectInput but not native XInput.

An additional DInput or generic USB HID mode can also be useful for retro gaming systems, FPGA devices, emulators and other specialized setups. Some devices support Xbox-compatible controllers, while others expect a standard USB HID gamepad. Which input modes work depends on the specific device and its software.

For example, MiSTer FPGA supports many USB controllers as well as Xbox-compatible input devices. Depending on the core, different button mappings or special input features may be required. DInput itself is therefore not a general requirement on MiSTer.

If you plan to use your controller with retro or FPGA systems, check which input modes are supported beforehand. A controller with several selectable modes offers more flexibility.

Switch mode makes the controller appear to compatible devices as a Nintendo Switch Pro Controller. It can be useful beyond the Switch: Steam Input, Linux and various applications can also support these controllers. However, not every PC game will recognize this mode automatically.

PlayStation mode can refer to different compatibility modes depending on the controller, such as PS4 controller or PlayStation Classic modes. There is no single universal PlayStation mode. Compatibility with a particular PlayStation console must be explicitly confirmed for the product.

Connection type matters: Not every input mode is available over every connection. Some controllers support DInput only via a USB cable, while others also offer it through a 2.4 GHz receiver or Bluetooth.

That is why our technical specifications list confirmed input modes separately for USB, 2.4 GHz and Bluetooth.

What do polling rate and latency mean for a controller?

Polling rate and latency both affect how quickly a controller responds to your inputs, but they describe two different things.

What is polling rate?

Polling rate describes how often the controller or its connection reports or requests new input data from the system.

It is measured in hertz (Hz).

Polling rateReporting interval
125 Hz8 milliseconds
250 Hz4 milliseconds
500 Hz2 milliseconds
1,000 Hz1 millisecond

The higher the polling rate, the shorter the interval between input reports can be.

A high polling rate can therefore be useful in fast-paced games. The connected system must also support the relevant reporting rate.

What is latency?

Latency is the delay between an action on the controller and the moment the system registers that input.

Several factors contribute to this delay:

  • How quickly the controller detects and processes the button press.
  • How long transmission via cable, Bluetooth or 2.4 GHz wireless takes.
  • How quickly the connected system processes the input.

Before the action becomes visible on the screen, the game and display introduce additional processing delays.

Does a 1,000 Hz polling rate automatically mean 1 ms of latency?

No. At 1,000 Hz, only the reporting interval is one millisecond. The total input delay can be considerably higher.

In practice, a well-optimized controller running at 500 Hz can therefore respond faster than a poorly optimized controller running at 1,000 Hz.

Which values matter?

For most games, consistently low latency matters more than the highest possible polling rate.

Low delays can be especially beneficial for fast action games, shooters and competitive games. In retro games, processing by emulators, consoles or FPGA systems and the display also matter.

Our tip: A high polling rate is an interesting technical specification, but does not by itself prove that a controller is fast. Measurements of real-world latency under comparable conditions are more meaningful.

Manufacturer
FightBox
No 3, Building B, QingHu Tech Park
518109 Shenzhen, Guangdong
China
EU responsible person
OpenPandora GmbH
+49 841 1317733
Asternweg 5
Michael Mrozek
85080 Gaimersheim
Germany
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FightBox Arcadestick R10 Pro with Trackball + Spinner (PC/PS3/PS4/NSW/NSW2)
€179.00