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The German version of the Atari Book by Tim Lapetino. Translated and updated by Stephan Freundorfer and Winnie Forster: 352 pages with 700 color pictures, 25cm x 28cm
From Dragon Quest to Final Fantasy, from Megami Tensei to Pokémon, A Guide to Japanese Role-Playing Games explores the expansive history of Japanese role-playing games, beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.
Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history — including Myst, Halo, and SimCity.
Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
The Art of Point-and-Click Adventure Games is a sumptuous 460 page, hardback coffee table book packed with the very best pixel art and classic scenes from the most defining games of this genre.
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
From Ants to Zombies is a showcase for the remarkable range horror gaming has achieved, across six decades, from the 1970s to the 2020s, and over 70 hardware platforms, from the ZX Spectrum to the Xbox Series X.
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.