Game Controllers

For Nintendo 64, this section contains wired and wireless N64 pads, Bluetooth controllers and receivers with optional Memory Pak support.

The original console port needs an N64 pad or a matching receiver, while Bluetooth models for Switch and PC use different connections. Memory Pak support and stick design also vary and are listed for each product.

There are 6 products.

Retro Receiver for Nintendo 64
In Stock
The 8BitDo Retro Receiver for N64 turns your original N64 console into a wireless gaming station – just plug it into the controller port and connect modern Bluetooth controllers.

Bluetooth (BLE) – virtually lag-free gameplay
Compatible with Xbox Series/One, PS4/PS5, Switch Pro, 8BitDo & more
Supports Rumble Pak and Memory Pak function
Also usable with Windows 10/11 via USB
Configurable via 8BitDo Ultimate Software
€22.00
8BitDo 64 Bluetooth Controller (Analogue 3D, Switch, PC, Android)
In Stock
The 8BitDo 64 Bluetooth Controller brings the iconic N64 layout into the modern era: Bluetooth, Hall Effect stick, and USB-C charging – everything the original was missing.

Bluetooth for Nintendo Switch, Switch 2, Android & Windows
Hall Effect analog stick – no stick drift
Classic N64 button layout (A, B + 4 yellow C-buttons, L/R/Z)
Built-in rumble, button remapping & turbo function
Charges via USB-C
From €35.50
Brawler64 Pro
In Stock
The Brawler64 Pro Series by Retro Fighters is the most advanced N64 controller yet – wireless, with a drift-resistant Hall Effect stick and compatible with N64, Switch, Switch 2, and PC.

Hall Effect analog stick with 8-way notched gate – no drift, no wear
2.4GHz wireless + wired USB mode with 1000Hz polling rate
Programmable back buttons & adjustable rumble
Compatible with N64, Nintendo Switch, Switch 2, PC, Steam Deck & MiSTer FPGA
Magnetic faceplate system for instant color swaps
Includes: controller, N64 Retro Receiver, USB Receiver, braided USB-C cable, quick start manual
From €69.00
Brawler64 Wireless N64 Controller
Out-of-Stock
Experience the freedom of wireless gaming with the Brawler64 Wireless - the ergonomic N64 controller that brings modern comfort to your classic console.Lag-free 2.4GHz wireless connection for unrestricted gameplayErgonomic two-handle design that feels natural in your handsDual Z-triggers positioned on both left and right sidesNext-gen analog stick for precise, responsive controlUltra-fast turbo function you can toggle on and offCompatible with Memory Paks for saving your progress
From €52.00
Brawler64 v2 (Wired)
Out-of-Stock
The Brawler64 v2 brings modern comfort and precision to your Nintendo 64 gaming sessions with its ergonomic two-handle design.

Next-generation ergonomic gamepad design for comfortable N64 gaming
Responsive analog stick and dual Z-triggers for improved control
Ultra-fast turbo function that can be toggled on or off
Compatible with Rumble and Memory Paks
Extra-long 10-foot cable for flexible play positions
Updated v2 version with enhanced features
From €36.00
N64 BlueRetro Controller Receiver with Memory Pak
Out-of-Stock
Transform your Nintendo 64 gaming experience with wireless freedom and smart features!Connect almost any Bluetooth controller (PS4, PS5, Xbox, Switch, and more)Built-in virtual Memory Pak with 4 banks for game savesFully remappable buttons via easy web interfaceRumble Pak emulation support for compatible controllersOver-the-air firmware updates and plug-and-play setupBackup and manage your saves through the web config
From €37.00
DRAGONBOX KNOW-HOW

Frequently asked questions

Practical answers about compatibility, features and how things work.

What input modes are available: XInput, DInput, Switch and PlayStation?

XInput is the best choice for most PC gamers. This widely supported input mode follows the Xbox controller layout and is recognized directly by many modern Windows games. For most users, that is all they need. However, XInput support does not automatically mean a controller works on a real Xbox console.

DInput (DirectInput) is the older Windows standard. Some older PC games, such as Crimson Skies or Need for Speed: Underground 2, support DirectInput but not native XInput.

An additional DInput or generic USB HID mode can also be useful for retro gaming systems, FPGA devices, emulators and other specialized setups. Some devices support Xbox-compatible controllers, while others expect a standard USB HID gamepad. Which input modes work depends on the specific device and its software.

For example, MiSTer FPGA supports many USB controllers as well as Xbox-compatible input devices. Depending on the core, different button mappings or special input features may be required. DInput itself is therefore not a general requirement on MiSTer.

If you plan to use your controller with retro or FPGA systems, check which input modes are supported beforehand. A controller with several selectable modes offers more flexibility.

Switch mode makes the controller appear to compatible devices as a Nintendo Switch Pro Controller. It can be useful beyond the Switch: Steam Input, Linux and various applications can also support these controllers. However, not every PC game will recognize this mode automatically.

PlayStation mode can refer to different compatibility modes depending on the controller, such as PS4 controller or PlayStation Classic modes. There is no single universal PlayStation mode. Compatibility with a particular PlayStation console must be explicitly confirmed for the product.

Connection type matters: Not every input mode is available over every connection. Some controllers support DInput only via a USB cable, while others also offer it through a 2.4 GHz receiver or Bluetooth.

That is why our technical specifications list confirmed input modes separately for USB, 2.4 GHz and Bluetooth.

What is the difference between 2.4 GHz wireless and Bluetooth controllers?

Both types of connection are wireless and use the 2.4 GHz frequency band. The difference is the transmission technology: Bluetooth is a widely used standard, whereas “2.4 GHz wireless” usually refers to a manufacturer's own radio link with a matching receiver.

Bluetooth: flexible and widely compatible

Many PCs, gaming handhelds, smartphones, tablets and consoles support Bluetooth controllers. If the controller is compatible with the device, you usually pair it once through the Bluetooth settings. After that, it will normally reconnect automatically.

No additional receiver is needed, leaving a USB port free.

However, not every Bluetooth-enabled device supports every Bluetooth controller. Game consoles in particular may require certain controller models or input modes.

2.4 GHz wireless: plug in and play

Controllers using 2.4 GHz wireless usually come with a matching USB receiver (dongle). Plug it in and switch the controller on. The two are often paired already.

This offers several advantages:

  • No Bluetooth menu or Bluetooth manager setup is needed.
  • It also works with compatible devices that have no built-in Bluetooth.
  • Many systems recognize the receiver as a regular USB controller.
  • That can be particularly useful for PCs, retro systems and other devices with USB ports.

The device must still support the particular receiver and its input mode. Not every dongle automatically works with every system. Some retro controllers also use dedicated receivers for particular consoles.

What about speed?

Many 2.4 GHz controllers offer high polling rates and low, consistent latency. Modern Bluetooth controllers can also be very fast, however. Actual performance depends on the specific controller and connection.

Which connection should I choose?

Bluetooth is especially useful if you want to use a controller with different compatible devices without carrying an extra receiver.

2.4 GHz wireless is often a good choice if you want a straightforward setup, prefer a responsive connection, or use a device without Bluetooth.

Check the product's technical specifications to see which connections and systems it supports.

What do polling rate and latency mean for a controller?

Polling rate and latency both affect how quickly a controller responds to your inputs, but they describe two different things.

What is polling rate?

Polling rate describes how often the controller or its connection reports or requests new input data from the system.

It is measured in hertz (Hz).

Polling rateReporting interval
125 Hz8 milliseconds
250 Hz4 milliseconds
500 Hz2 milliseconds
1,000 Hz1 millisecond

The higher the polling rate, the shorter the interval between input reports can be.

A high polling rate can therefore be useful in fast-paced games. The connected system must also support the relevant reporting rate.

What is latency?

Latency is the delay between an action on the controller and the moment the system registers that input.

Several factors contribute to this delay:

  • How quickly the controller detects and processes the button press.
  • How long transmission via cable, Bluetooth or 2.4 GHz wireless takes.
  • How quickly the connected system processes the input.

Before the action becomes visible on the screen, the game and display introduce additional processing delays.

Does a 1,000 Hz polling rate automatically mean 1 ms of latency?

No. At 1,000 Hz, only the reporting interval is one millisecond. The total input delay can be considerably higher.

In practice, a well-optimized controller running at 500 Hz can therefore respond faster than a poorly optimized controller running at 1,000 Hz.

Which values matter?

For most games, consistently low latency matters more than the highest possible polling rate.

Low delays can be especially beneficial for fast action games, shooters and competitive games. In retro games, processing by emulators, consoles or FPGA systems and the display also matter.

Our tip: A high polling rate is an interesting technical specification, but does not by itself prove that a controller is fast. Measurements of real-world latency under comparable conditions are more meaningful.

Can I remap controller buttons or use macros and turbo functions?

That depends on the controller. Remapping, macros and turbo are different features. Not every controller supports all of them, and some settings are available only through specific software, connection types or input modes.

  • Remapping: One button takes over the function of another, such as swapping A and B. Depending on the model, button mappings can be changed on the controller or in an app, sometimes with saved profiles.
  • Macros: A single press triggers several inputs at once or in a sequence. Support for button sequences, timing and custom combinations varies by controller. Remappable buttons do not automatically mean macro support.
  • Turbo: A button sends repeated presses without the player having to press it over and over. Some controllers repeat only while the button is held; others also offer continuous automatic repetition.
  • Keyboard input: Some controllers or configuration apps can map controller buttons to keyboard commands. This is useful for PC games with functions that are accessible only through keyboard keys. Keyboard mapping is not an inherent feature of macros.

Important: Extra buttons do not necessarily support programmable macros. Some can only duplicate existing controller buttons. Software availability, profiles and stored settings also vary by model and platform.

Check the technical specifications and, where available, the FAQs on the individual product page for functions confirmed for that particular controller. Online games may also have their own rules regarding macros or turbo functions.

Why does my controller work on a PC but not necessarily on Xbox or PlayStation?

A controller that works on Windows is not automatically compatible with an Xbox or PlayStation console. PC input modes and compatibility with a real console are two different things.

XInput is a widely supported Windows game input standard based on Xbox-style controllers. A gamepad may operate as an XInput device on a PC without being recognized as an authorized controller by a physical Xbox console. DInput or generic USB gamepad support does not guarantee console compatibility either.

Xbox and PlayStation: Supported controllers depend on the console generation, the connection protocol and the devices accepted or authorized by the system. Compatibility with an older console does not automatically extend to the next generation or to every game.

Adapters and receivers: Some controllers require a receiver or adapter specifically intended for the target console. An ordinary Bluetooth or 2.4 GHz USB receiver designed for PCs will not necessarily work on consoles. The available input modes may also differ between USB, Bluetooth and 2.4 GHz connections.

Nintendo Switch and Steam: A Switch- or Steam-compatible input mode does not itself establish Xbox or PlayStation support. Likewise, PC software may recognize controllers that a particular console game cannot use directly.

What matters is the explicitly confirmed platform support of the specific controller. Check the compatibility list and technical specifications on its product page rather than relying on labels such as “XInput”, “Bluetooth” or “for PC”. If a console is not listed, do not assume that it is supported.