Books

Commodore 64: A Visual Commpendium (2nd Edition)
Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
€32.71
Commodore Amiga: A Visual Commpendium
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
€32.71
ZX Spectrum: A Visual Compendium
Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
€32.71
SNES/Super Famicom: A Visual Compendium
It would be a massive understatement to say that the Super Nintendo had a formidable act to follow when it arrived at the dawn of the 1990s.
€32.71
SEGA® Master System: a visual compendium
SEGA® Master System: a visual compendium pays tribute to the amazing pixel art, product design and graphic design associated with this iconic 8-bit system.
€39.25
NEOGEO: a visual history
For a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. 
€39.25
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Super Famicom: The Box Art Collection
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It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.
A Gremlin in the Works
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
€39.25
Atari: Kunst und Design der Videospiele
The German version of the Atari Book by Tim Lapetino. Translated and updated by Stephan Freundorfer and Winnie Forster: 352 pages with 700 color pictures, 25cm x 28cm
€34.58
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Playstation Anthology Classic Edition
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To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's. 
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Nintendo GameCube Classic Edition
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Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory.
Atari 2600/7800 - A visual compendium
Spread over more than 500 pages, the VCS2600/7800 Compendium takes a look at the history of one of the most important early video game consoles ever
€34.58
The Games That Weren't
There are many games that have never seen the light of day - this book shows them, on over 600 pages.
€32.71
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NES Anthology Tanuki Collectors-Edition
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Over 550 magnificently illustrated pages covering every single game on the console (Famicom Disk System games included), every accessory and peripheral, a unique look at the machine's inner workings, the various bundles, and, of course, the console's incredible life story. A truly monumental book on the subject.
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A Guide To Japanese Role-Playing Games
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From Dragon Quest to Final Fantasy, from Megami Tensei to Pokémon, A Guide to Japanese Role-Playing Games explores the expansive history of Japanese role-playing games, beginning on 8-bit microcomputers, and following them all the way up to the heavy hitters of the modern era.