Atari 2600/7800 - A visual compendium
Spread over more than 500 pages, the VCS2600/7800 Compendium takes a look at the history of one of the most important early video game consoles ever
Commodore 64: A Visual Commpendium (2nd Edition)
Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
Commodore Amiga: A Visual Commpendium
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
ZX Spectrum: A Visual Compendium
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Invented by Sir Clive Sinclair, the successor to the ZX80 and ZX81 home computers would come to define an age of video gaming, with a range of games as quirky and eccentric as the computer that inspired them.
NES/Famicom: A Visual Compendium
With its cutting edge graphics and extensive catalogue of iconic games, the NES/Famicom played a huge part in the history of videogaming.
SNES/Super Famicom: A Visual Compendium
It would be a massive understatement to say that the Super Nintendo had a formidable act to follow when it arrived at the dawn of the 1990s.
NEOGEO: a visual history
For a brief few years in the early 1990s, the NEOGEO was the pinnacle of video gaming. 
The SNES Pixel Book (English Version)
Created in collaboration with German publisher, Elektrospieler, this lavish, 272-page volume celebrates the golden age of 16-bit gaming on Nintendo’s ultra-popular home console.
Super Famicom: The Box Art Collection
It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.
A Gremlin in the Works
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
Atari: Kunst und Design der Videospiele
The German version of the Atari Book by Tim Lapetino. Translated and updated by Stephan Freundorfer and Winnie Forster: 352 pages with 700 color pictures, 25cm x 28cm
The Games That Weren't
There are many games that have never seen the light of day - this book shows them, on over 600 pages.
Playstation Anthology Classic Edition
To celebrate a console that brought wonder into the lives of so many, and a brand that reshaped the whole entertainment industry, the authors retrace Sony's incredible journey, from the company's creation following World War II, to the machine's retirement in the early 2000's.